Solo Project: Item Descriptions for a Sci-Fi FPS, Fantasy Platformer, & Post-Apocalyptic Third Person game

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"The town's favorite Mayor is immortalized on its head. Fifteen of them buy five standard arrows."

More short details in the spreadsheet link.

My Creative Process: When a player finds these, they need to convey important details. Same in tone to dialogue barks. Lets say a player needs food, they find beef jerky in a bag. It restores a percentage of health, like 10%. My writing shows that information. Much of what you see contributes to hypothetical worldbuilding. It needs to be concise, useful, revealing, and sometimes funny. Especially for production constraints.

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Multiplayer FPS Dialogue Barks

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Fanfiction NPC Dialogue set in Bungie's Halo 2